#include "wuBocataManager.h"

wuBocataManager::wuBocataManager()
{
}

wuBocataManager::~wuBocataManager()
{
}

void wuBocataManager::setup(int _vw, int _vh)
{
	wuBaseManager::setup(_vw, _vh);
}

void wuBocataManager::addBitxo(ofImage *_skin, ofRectangle rect, vector <ofPoint> * _pts)
{
	bocata.setup(_skin, rect);
}

void wuBocataManager::update(ofPoint _pos)
{
	if(status == STAT_SKIN)
		bocata.update(_pos);
}

void wuBocataManager::draw(int offX)
{
	if(status == STAT_SKIN)
		bocata.draw(offX);
}
